CENTRAL AMERICA RUSH

Mexikaner
Send 4 vills on wood crates and the rest on food crates (don't gather the 100 coin crate)
Build tp (with the 200 wood that you got from wood crates)
Send 4 vills on wood (gather 100 wood and build house)
Rest of the vills on food (when the 4 vills gather 100 wood then send them at food as well)
Send the 2vill+1 hacienda shipment (put the hacienda in the middle of the map or more aggresive depending on the civ you play against) IMPORTANT: enable the hacienda to be drop off point for military shipments and when you age up build barracks with the military building
While aging: Gather the 100 coin crate and macro all you're vills so you have 350 🪵🥩🪙 when you hit age 2
Age up with michoacan (you should be 14/20 when start aging)
Age 2: immediately revolt into central america and send all vills on wood and build 2 houses and then youre macro should be:
3 vills on 🪵
3 vills on 🪙
Rest of vills on 🥩
When you are in central america revolt the first shipment you will send is the 4 soldado shipment which gives you +1 petard for this and future shipments and the rest of the shipment points you will be spending is the infinite falconet shipment
You should be able to time it right so you have 5 revolutionaries+4 soldados+ 1 falconet +2 petards after you send the first falconet shipment
After this keep building houses, train revolutionaries and send the infinite 1 falconet shipment
IMPORTANT INFO: If you see that you don't need more pop space then build market and get hunting dogs and steel traps if possible and send the vills that were gathering wood on food
Use the 2 heroes you have to tank as much damage as possible and send petards on houses (depending on civ) military buildings and tc
The main reason you want to age up with michoacan is because they have a shipment which let's you see all enemy units and buildings on map so if they are hiding and rebuilding than it will not be a issue for you
Comments (4)

Hi, your deck doesn't appear in full for me, I only see 1 card from age 1. The explanations are good, it's nice to have content on aoe 3. Looking forward to seeing new things. Have a nice day.
MB8
Hi, your deck doesn't appear in full for me, I only see 1 card from age 1. The explanations are good, it's nice to have content on aoe 3. Looking forward t...
So the reason why there is one card in the deck is because that is what u only need because when u go towards central america u get a complete different deck (all in all feel free to put whatever suits you the best for the rest of the 20 card slots left) 
Feferon232
So the reason why there is one card in the deck is because that is what u only need because when u go towards central america u get a complete different de...
You are able to append the revolution deck if you need it. In the edit mode there's a dropdown to select the revolutions you need it for your strategy and it is displayed, also in the top right of each card you can add a number or order of execution.

Ok so I tried this build vs AI. There are many problems :
- With a TP opening and 14 vils age up it is super difficult to gather 350 wood and 350 coin by the time one reaches age 2. You need good treasures to pull this off.
- Corrollary : by the time I finally have the resources to revolt, I am pop capped and out of wood. I cannot send the 4 soldado+1 petard shipment as the guide says.
- Since we are drowning in XP, by the time I revolt to Central America I have two shipments banked and the build does not tell me what to use. I ageing-up with Michoacan, surely the 500xp crate can be shipped as soon as you reach age 2, right ?
- The build recommends to use the infinite falconnet shipment. This is arguably the worst value shipment in the entire deck.
In my humble opinion, this build simply does not work. It does not exploit the perks of this revolt, has many inefficiencies and "holes" where you don't know exactly what to do. Because this build frustrated me, I created a better build that mimics an FF. Go check it out if you want to kick butts with the power of the republic.