STRONG CENTRAL AMERICA

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Strong CENTRAL AMERICA

Age 1:gather food crates and one wood crate and after that send all vills on food except one who will build a house and after that send that villager on food as well.&#x20

Age up with 14/20 (this does include the 2settler+1 hacienda shipment) 

Bonus info: when it comes to hacienda placement i like to put it forward because early pressure is good but if you are in a team game where the map is huge than building it close to base is also not bad

While aging: send most vills on wood and leave a couple on food. You want to gather 300 wood for 3 houses. After you got the wood for houses than split ur vills on food and coin. 

Age 2: Send 5 villager shipment, collect xp crates and build a barracks. Train salteadors if ur opponent has not build a military building yet or if he or she has built a barracks, but if they built a stable than you could go with soldado (in team games you can go full slateador while ally can go anti cav) 

Next shipment you will be sending is 4 villager shipment and after that land grab shipment. 

After land grab you can put more pressure on opponent if needed and then go for central america. 

In central america have 10 vills on food 10 vills on coin and the rest on wood. the first shipment you will be sending is 700 wood and after you collected it build 2 haciendas on nearby natural resorces (this is important for map control and line of sight) 

Next shipment is tlaxcala textiles (this will give you 8 villagers) 

Next shipment is 600 wood and after you collect it build another 2 haciendas near natural resources. 

The villagers that are gathering wood will be building houses, market (market uprgrades), and getting wood for the other 2 haciendas. 

When you have over 40 vills then you can have 20 on food 20 on coin and the rest on wood and train 2 batches of salteador or do combo soldado+slateador 

Next shipment will be salvadoran coffe which gives one villager per shipment (that is 7-8 vills). 

Next shipmwnt which is very powerful is central america infantry which will uprgarde all ur infantry into age 3.

After that you can send 700c when you are prepared to go age 4 (700c is optional) 

If you have seen the main deck it does look like a mess but it is mainly because in age 4 i like to go full outlaws because of the broken outlaws mexico has but you can choose whatever path you want. 

Strong sides about this strategy: You will have much more villagers than opponent (which means stronger economy) , map control, line of sight. 

Weak sides about this strategy: You can't train villagers (every villager dead can be a big loss), haciendas around the map can be looked as an big xp treasure for opponent if not protected properly, very late game if you are still in central america and your opponent is in age 3 can mean that he will slowly start to get the advantage (that's why pressure is important to control that)