FF
1vs1
Team

Jaguar Prowler Spam

0/0
Aztecs

This build consits of laming with jaguar prowlers, so heavy and quick that your enemy can't built enough skrirms or other anti infantry unit before you swam his army to death and destroy his base. In team games its even more efficient since you can defend your mate's unit against heavy cav as well as heavy infantry. An other adventage is that jaguars are really tough units with only one population space, so they absolutly suit into lategame. Moreover, jaguar prowlers are a perfect unit to snare the enemy's army, while your allied units can hit them at range. ~an aztec enjoyer


Age 1

1 vill shooting the hunt, the others gather chests

train first vill

get the war chief and the scout in one control group-> figth the first guardian

build the community plaza-> leave it on xp

build 2 houses-> more xp

everyone on food

<ship 3 vills>

| Warrior age up with 15 vills |

Transition

simple 5 vills on coin

Age 2

send the 2 skull knights to your enemys base(front base) and destroy his military building(s)

-> if it is too defensiv or even not built harass his vills

<ship 3 warpriests>

put the newly produced vills on food

<ship infinite 600 coin>

switch your plaza to the priest dance

| Eldar age up |

Transition

6 on coin and 5 on food, the rest on wood

-> house and market + upgrades

only 5 vills still on wood

get your new vills divided on coin and food

Age 3

instantly built the noble hut travois

<ship 8 vills>

house

pump out jaguar prolwers

soon as 10 priests reached-> plaza on xp

now you have to differ what you are confronted with:

  • cav and heavy inf

built more jaguar prowlers

<ship the upgrade for 500 coin>

  • cannons or skirm mass

4 vills from coin on wood

-> build a war hut and coyote runners

<ship coyote upgrade for 500 coin>

  • hard turtling

5 vills from wood on food

<ship infinite 900 coin>

-> age 4 for native embassy and mortars