Zulu

Zulu

Zulu

Civilization bonus: Civilization bonus: The Zulu get a small amount of Influence every time they train a unit and their cattle trickles Influence 3 times faster than other African civilizations. The Ikhanda will spawn a Matriarch upon being built and more can be sent from their Homecity. Matriarchs will spawn Zulu infantry and cavalry over time. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Ikhanda • Units/Builders at the Royal Hut or Town Center Unique Resource: Influence is a powerful resource spent primarily on Native Warriors and Upgrades. All unlocked features cost Influence. Generate it by training units, building Trading Posts and by largely by controlling large herds of Livestock. Unique units: Zulu Archer, Iviyo, iNdluyengwe, Nsizwa, Zulu Horse Archer, Zulu Knight, Umpakati, Battle Wagon, Bull Ram. Unique Buildings: Ikhanda, iQukwane, Herbalist Market, Kraal, Royal Hut. The Zulu Kingdom grew to dominate much of what is today KwaZulu-Natal and Southern Africa. In 1879, the British Empire invaded, beginning the Anglo-Zulu War. After an initial Zulu victory at the Battle of Isandlwana in January, the British Army regrouped and defeated the Zulus in July during the Battle of Ulundi.


Startressourcen und Einheiten


Zeitalter